WMDEVICEMACR„†£Yà¦Hª/«!ÖSPRWorld¨>Nà>AFgMACIHeightfield ÿÿÿ”ñ%“ÁBMask/Layout input%“ÁBSPRK þÿÿ§ÿÿÿe2's Placeble Er In??'ÎÿPAR2MACO!Keep open! (Switchview@Heightfield(SwitchviewFlowmapeld(SwitchviewWearmapeld(SwitchviewDepositionmapwitchviewSPRK Ï}ÿÿÿe2's Placeble Er Out??(ÎÿPAR2MACPSPRK ¨ýÿÿ]þÿÿe2's Placeble Er Params??)ÎÿPAR2MACHe2clipseüName: "Placeble Erosion" Author: e2clipse Functions: This Macro offers the same effects as the regular erosion but it has a build in Coordination system so you can place Patches of erosion were you want (one patch per instance) It also holds my new Switchview technique wich lets you view the terrain as you modify it (usual) or it will let you see the selection you have made and you can change the selection with switchview off and on It also hold bias/gain,Equalizer and Invertion add-ons wich also work on the mask/alpha/layout port Note that the first output MUST NOT BE CONNECTED! else it can mess up your entire project!!! Have any questions you can contact me on the World Machine community forum my name is e2clipse Have fun!GFX2 !"#!@A?AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@@B?#$"! !hjfvwuÜÞÙÜÞÙÜÞÙÜÞÙÜÞÙÜÞÙÜÞÙÜÞÙÜÞÙÜÞÙÜÞÙÜÞÙÜÞÙÜÞÙÜÞÙÜÞÙÜÞÙÜÞÙÜÞÙÜÞÙÜÞÙÜÞÙÜÞÙÜÞÙÜÞÙÛÞÙž œkmg 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MiddleP1Filter Typehen's Choice 1P1š™>€?Filter Strengthile...P1MethodmeBi-ElevaP1ÿÿSeedFormatĤ`‹kevelP1£(Š=>River Depth quadsP11 ?@?River BiasoordinatesP1Multiscale EnablecoordiP1 >€?Multiscale Biase flipP1Multiscale SynthesisBuiP1Scale Independenced BuiP1Preserve Edges disk!P1Use Original Mask StyleCGRDSPRK @ÿÿÿºÿÿÿMax??-ÎÿPAR2P13l+?€BRadius,How large an area the gradient should coverP1Type!The type of radial gradient usedSphericalGaussianDiamondSquareConeC_GNSPRK  ÿÿÿÊþÿÿ±??.ÎÿPAR2P1?ÃCX Value$The X axis coordinate in worldspaceP1?ÃCY Value$The Y axis coordinate in worldspaceS_CPSPRK @ÿÿÿ‚þÿÿ??1ÎÿPAR2P1€?€?Current Value0The current value that this device is producingP1 ?€?Max Range)The maximum value to allow in the outputP1À>€?Min Range)The minimum value to allow in the outputP1Type=Specify how to clamp the input value to the specified range.RescaleClipS_CPSPRK @ÿÿÿ²þÿÿPˆ??2ÎÿPAR2P1€?€?Current Value0The current value that this device is producingP1 ?€?Max Range)The maximum value to allow in the outputP1À>€?Min Range)The minimum value to allow in the outputP1Type=Specify how to clamp the input value to the specified range.RescaleClipS_CPSPRK àþÿÿ‚þÿÿX±@…0‰??3ÎÿPAR2P1?€?Current Value0The current value that this device is producingP1?€?Max Range)The maximum value to allow in the outputP1ø>€?Min Range)The minimum value to allow in the outputP1Type=Specify how to clamp the input value to the specified range.RescaleClipS_CPSPRK àþÿÿ²þÿÿ€?Min ??4ÎÿPAR2P1?€?Current Value0The current value that this device is producingP1?€?Max Range)The maximum value to allow in the outputP1ø>€?Min Range)The minimum value to allow in the outputP1Type=Specify how to clamp the input value to the specified range.RescaleClipS_CPSPRK €þÿÿ‚þÿÿ€?Min ??5ÎÿPAR2P1?€?Current Value0The current value that this device is producingP1 ?€?Max Range)The maximum value to allow in the outputP1À>€?Min Range)The minimum value to allow in the outputP1Type=Specify how to clamp the input value to the specified range.RescaleClipS_CPSPRK €þÿÿ²þÿÿ€?Min ??6ÎÿPAR2P1?€?Current Value0The current value that this device is producingP1 ?€?Max Range)The maximum value to allow in the outputP1À>€?Min Range)The minimum value to allow in the outputP1Type=Specify how to clamp the input value to the specified range.RescaleClipSSPLSPRK °þÿÿ§ÿÿÿø>€?Min ??8ÎÿPAR2P1OutputsR±hy5P5SWCHSPRK ˆÿÿÿ´-€???9ÎÿPAR2P1Input choiceø€ŽJIf enabled, passes the optional input along instead of the primary input.SWCHSPRK ÿÿÿ??:ÎÿPAR2P1Input choiceJIf enabled, passes the optional input along instead of the primary input.EQUASPRK x¿ÿÿÿ??;ÎÿPAR2P1€?Equalization€Controls the degree of equalization. Full equalization means that each height value will be equally represented in the terrain.P1àÙþsCapture samplecTake the current heightfield and use it as a sample to equalize all terrain against in the future.P1ÚþsRelease sampleBRelease the sample and again equalize every terrain individually.BIGASPRK 0ºÿÿÿ??<ÎÿPAR2P1?o:;ß?Biasizationaussian+Adjusts the average heights of the terrainP1?o:;ß?Gainre sample3Increases or decreases the contrast of the terrainIVRTSPRK Ø'&´-??=ÎÿPAR2SWCHSPRK 8¿ÿÿÿ??>ÎÿPAR2P1Input choiceJIf enabled, passes the optional input along instead of the primary input.S_INSPRK øþÿÿâþÿÿOper??AÎÿPAR2SWCHSPRK °F3 Cells??DÎÿPAR2P1Input choicem4JIf enabled, passes the optional input along instead of the primary input.                       kþÿÿ ˜þÿÿpÿÿÿÿþÿÿƒÿÿÿˆÿÿÿpÿÿÿRÇþÿÿ Ôþÿÿºþÿÿðÿÿÿ®þÿÿ¢þÿÿaÿÿÿÐÿÿÿpÿÿÿÐÿÿÿ¸ÿÿÿØàþÿÿ    REXT€?€?Main ExtentsèÅþÿÿÿ#;·wN;·wTBDS_x%x_y%yúv`BU“€4˜ò XTCDSTCNT[-d>õã >Ü"w?SPRK Yÿÿÿ;ÿÿÿe2's Placeble Erosion??+ÎÿPAR2P1dÈErosion DurationeP1€?Rock Hardness” \P1ÍÌL>€?Amount of sedimentRock HarP1Filter TypeØŸúØ úØœúØú \NonSimple filterInverse FilterP1š™>€?Filter StrengthntP1Type of EroisonStandart ErosionChanneled ErosionP1€?SeedœVúP1%I>€?Channel depth€?FiltP1§iš>€?Post-Channeling erosionXžúP1Geo Time EnhancementWúP1 >€?Erosive Power%ÑewP1Reconstruction TypeXúAdditive (Scharp)Interpretive (Blending)P1Scale Indepentant€?P1Use Original Mask StyleØ«úX°úP1?€?Placement X-Channeling erosionP1?€?Placement Y” \” \P1Placement Falloff Type?Î?ÈN0?SphericalGaussianDiamondSquareConeP1D?€?Falloff Strength%7?Ds8?ý"8?ý"8?P1?€?Falloff BiasP1?€?Falloff GainP1€?Falloff EqualizationP1Invert P1Use Mask/Layout inputP1Switch 2 selection view